Parse command users



    object *parse_command_users();


   This should return a list of living objects that can be refered to by commands that match remote living objects. Normally the objects examined when parsing a string are obtained from the deep_inventory() of the environment of the object that called parse_sentence() (see below), however in some cases you want commands to be able to match players who are not in the same room. This apply should return valid "remote living" objects. Mine simply returns users(). The response to this call is cached, and if it should change (e.g. someone logs in or out) then parse_refresh() must be called.